In a chess game, White plays 1. f3 2. Kf2 3. Kg3 4. Kh4. Black’s fourth move checkmates White. What is the game?
1. f3 e5 2. Kf2 Qf6 3. Kg3 Qxf3+! 4. Kh4 Be7#
White’s play is so suicidal that the task sounds easy, but “this problem is almost impossibly difficult because Qxf3+ is such a horrible move by normal chess standards,” writes former U.S. champion Stuart Rachels. “It is hard for a competent player to consciously consider it.”
Here’s another problem by Sam Loyd:
White to mate in two moves. In 1907 J.H. Blackburne chose this as one of his all-time favorite problems. “It was first published in this country about fifty years ago, and greatly puzzled the solvers of that day, the idea then being entirely new.”
It’s a perfectly fair two-mover — there’s no trickery.