Finger Math

https://commons.wikimedia.org/wiki/File:Multiplication_by_9_mnemonic.svg
Image: Wikimedia Commons

From Wikimedia user Cmglee, two digital arithmetic techniques:

Above: To multiply a positive single-digit integer by 9, hold up your hands palm up, imagine the fingers numbered consecutively 1 to 10, and fold down the finger corresponding to the number to be multiplied (here, 8). The product is the two-digit number represented by the remaining two groups of fingers — here there are seven fingers to the left of the folded finger and 2 to the right, so 9 × 8 = 72.

Below: To multiply two integers between 6 and 10, imagine each hand’s fingers numbered from 6 (pinky) to 10 (thumb), as shown. Fold down the two fingers corresponding to the factors, as well as all fingers between these two (in this example we’ll calculate 6 × 7, so fold down finger 7 on the left hand, finger 6 on the right, and the finger that lies between them, the left pinky). Count the remaining upraised fingers on the left hand (3), multiply that by the remaining upraised fingers on the right hand (4), and add 10 times the number of folded fingers (30). 3 × 4 + 30 = 42.

https://commons.wikimedia.org/wiki/File:Multiplication_by_6_to_10_mnemonic.svg
Image: Wikimedia Commons

Card Games

Suppose your dog eats the ace of spades and you’re forced to play poker with a 51-card deck. Does this make it more or less likely that you’ll be dealt a two-pair hand?

The answer is not immediately clear. The loss of the ace means that fewer two-pair hands are possible, but the total universe of possible five-card hands is also reduced.

Surprisingly, the probability is unchanged. “[T]he probability of getting a Two-Pair hand in the 51-card deck with the missing Ace of Spades is exactly the same as for a 52-card standard deck,” notes George Mason University mathematician D.M. Anderson. And “[i]t turns out that this seemingly magical result for a deck with a missing Ace of Spades is not limited to Two-Pair hands. Indeed, examining the traditional hierarchy of 5-card poker hands, we find an analogous result holds for One-Pair hands, Three-of-a-Kind, Full Houses and Four-of-a-Kind.”

(D.M. Anderson et al., “Not Playing With a Full Deck?”, Recreational Mathematics Magazine 11:18 [March 2024], 51-63.)

Grime Dice

This remarkable phenomenon was discovered by Cambridge mathematician James Grime. Number five six-sided dice as follows:

A: 2, 2, 2, 7, 7, 7
B: 1, 1, 6, 6, 6, 6
C: 0, 5, 5, 5, 5, 5
D: 4, 4, 4, 4, 4, 9
E: 3, 3, 3, 3, 8, 8

Now, on average:

A beats B beats C beats D beats E beats A

and

A beats C beats E beats B beats D beats A.

Interestingly, though, if each die is rolled twice rather than once, then the first of the two chains above remains unchanged except that D now beats C — and the second chain is reversed:

A beats D beats B beats E beats C beats A.

As a result, if each of two opponents chooses one of the five dice, a third opponent can always find a remaining die that beats them both (so long as he’s allowed to choose whether the dice will be rolled once or twice).

(Ward Heilman and Nicholas Pasciuto, “What Nontransitive Dice Exist Among Us?,” Math Horizons 24:4 [April 2017], 14-17.)